This trade can either stay there, or be sent upward (the trade ends at 3 nodes, however, which cannot be sent upstream Venice, Genoa and English Channel). There are trade nodes, which are static areas where trade centers. Trade is one way to expand an empire, and it's one of the things that has been massively changed from EU3. Some nations also have unique idea groups for themselves, which unlock based on how many regular ideas the player has unlocked as well as having traditions and ambitions, which are 2 ideas that a country has when starting with the ambition being unlocked when all 7 ideas in the nation's idea set have been unlocked. A person playing in Eastern Europe, with very little colonization aspirations, might pick a military group such as Quality or Offensive. For Example, a player playing a colonization nation will probably pick the Exploration idea group, which allows them to recruit explorers to explore the oceans, and allows for colonists. The Player will get their first group at admin level 5, and these groups will help them specialize their nation with bonuses. These monarch points are also tied into the Idea Groups.
All 3 points are used for tech upgrades and ideas, but are also used for other things Administrative is used to core provinces (make provinces officially part of your country) and improve stability, Diplomacy is used to spread your culture to other provinces and lower war exhaustion, Military to enact war taxes, give harsh treatment on revolting groups and recruit generals and admirals. This system has 3 different points, separated into Administrative, Diplomacy and Military. The game can be played in many different ways, but all of them are dependent on one thing: the new monarch points system. Some countries, however, are higher tier countries, which means that they have much more flavor, which includes decisions, events, missions and ideas than others. The game features the ability to play as anyone in the world, from one of the warring Daiymos of feudal Japan, to the Ottoman Turks, even to the Iroquois of North America. The game is very similar to the previous Europa Universalis 3, but it takes all of the expansions from that game as a baseline for EU4. Europa Universalis IV uses an improved version of Paradox's Clauswitz engine, and brings in UI improvements from Crusader Kings II.
As a sandbox game with no true goal, the player can conduct war, diplomacy, trade, and many other managerial aspects of running a country, though missions and events in the game, if accepted, push players towards strengthening their nation and expanding their rule throughout the world. Like previous games in the series, any nation in the world active during its time frame is playable. The game's time frame is set from 1444 to 1820.
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It was released for PC, Mac and Linux on August 13th, 2013. Europa Universalis IV is the latest game in Paradox Interactive's long running Europa Universalis franchise.